Betrayal Wiki
Advertisement
Interior of a wide two story room with stone block walls and a chandelier holding several lit candles depending from the ceiling. The first story is wider than the second, with silver trimmed black pillars supporting the upper walls above a polished flagstone floor. The left lower wall has a tall round-topped window, while the right is decorated with a tapestry in dark blue and purple shades with a dark red trim. The Each upper side wall has two windows showing a sunny sky with light colored castle towers in the background. The lower rearmost wall is part of a hallway with eight narrow window openings and a carpet running horizontally out at either end. The rear upper wall features three arches with a mounted shield and lit torch on either side, with the low point of each arch supported by a black pillar.

Interior of the Palace.

The Palace is the dwelling place of the royal family of the Western Realm in Betrayal at Krondor. Located in Krondor, it is first visited at the end of Chapter 1.

Overview[]

The Palace is impressive in its majesty, featuring numerous banquet halls, reception areas, and a colorfully decorated gymnasium, along with Prince Arutha's throne chambers. Inhabitants include Prince Arutha and Princess Anita conDoin, along with their twin sons Borric and Erland.

Areas[]

  • Inventory room (right). In Chapters 2 and 3, Locklear's inventory items from Chapter 1 are stowed there in Chapter 2, their disorder drawing amusement from James. The space is inaccessible in Chapter 6.
  • Sewer grate (left). In Chapters 2 and 6, the grate provides entry to, or egress from, the Thieves' Highway. The grate is locked and immovable in Chapter 3.

Interactions[]

Katala is present in Chapters 2, 3, and the introduction to Chapter 6.

Chapter 1[]

The party arrives in Krondor to find the palace gates sabotaged and entry impossible. Locklear guesses that this is the work of enemies who wish to root them out by making it difficult to enter the Palace unobserved. Instead, they turn to the Thieves' Highway, where, after receiving the Palace Key from James, they can climb a rusty ladder and end the chapter by unlocking the grate leading into the Palace.

In the chapter's final cut scene, the party introduces Gorath to Prince Arutha, and Master Magician Pug magically destroyes an arrow fired at Gorath by an assassin with a crossbow.

Chapter 2[]

In the opening cut scene, taking place at the Palace, Gorath's mind is probed by Gamina and the party discusses the current situation with Arutha, Pug, and Makala. The chapter starts in the Palace, where the party can talk to Katala, retrieve Locklear's belongings, and leave through the sewers to maintain secrecy.

Chapter 3[]

The party can talk to Katala at the Palace, but cannot enter the Thieves' Highway.

Chapter 6[]

The party converses with Katala in the Palace during the opening cut scene. During the chapter, they can enter and leave the Palace from any direction, but Katala is gone and the inventory room is unavailable.

Manual[]

The game's manual notes that the palace was originally a fortress built against land or sea attacks, but are now inhabited by the royal family and their staff who welcome visitors from foreign lands. Within the main court are "the enclosed sleeping quarters of the royal family and their servants, the throne room, a well-appointed banquet hall, a recently redecorated gymnasium and a minor shrine dedicated to each of Midkemia’s gods."

Trivia[]

The image for the Palace interior is identical to that for the Great Hall in Northwarden.

Advertisement